Legends through the years…….

Most of us fans have been following the Dota scene for many years. We have grown along with the players. Here are some pictures of legendary players and how they have changed over the years.

I must say, time has definitely not been kind to MMY/Dai/X!! -_-


7L Ehome DK DK


KS.intDTS  DTSNavi




ZenithZenith Zenith DK

MAYBE joining a professional team?


“lots of people have asked me which team I shall be joining, first of all I would like the thank all the people who have been supporting me. Right now I still have not decided on which team I should join, so please stop asking my close friends la. Once I have made my decision, I will make my announcement straight away”
He is again a strong mechanical player. He came second in a Dota1 solo 1v1 champion in beating 430, but lost to CTY in the finals. He is very young in age, just about to finish high school, an apprentice to PIS. No idea how his professional career will turn out, hopefully it wont be like CTY’s where in the end decides to retire from Dota to play LoL……..
His Dotabuff:

Interesting pro dota haircuts

Some examples of interesting hairstyles from our professional players.



Singsing going for the right sided parting. But for some reason it looks as if the hairdresser only cut the hair on the left side of his head.



Zhou at Ti2. Its clear he went for the “fresh of the boat” (FOB) bowl cut.



Dendi, similar to Zhou. Rocking that bowl cut.



Yaphets going full emo hairstyle



Back in the days when Loda had plenty of hair to play around with. Loda going for the “just got out of bed” haircut, got that natural messy look perfected.



Misery with hair spiking from both sides of his head. Looking devilish, definitely suites his cheeky attitude.



EGM following Loda by example with the natural messy look. But I personally believe Loda looks better with the “just got out of bed” style….-_-



Not sure what Hao was trying here. It seems as if he wanted to grow a full afro, but decide to stop half way through the process.



Ehome.DC going for the elegant uber long hairstyle.



As the sign points out, this haircut is very noob indeed .



Puppey back in the days was definitely a heavy metal fan. There is plenty of volume in that hair. I am sure 2 to 3 birds can nest in it.



Ixmike, I think the picture says it all.



I am not sure whether he named his ID: FluffnStuff after his hairstyle or his hairstyle after his ID. So confusing.

Top young potentials


Arteezy also known as the A-god by his fans. A player of impeccable laning abilities. Many would say he is the Mushi of the West. Under solid guidance this kid able to achieve results in Dota 2. Recently, with the support of EE-sama and friends, Speed.int managed to beat Team DK in the finals of MLG.



A player similar to Arteezy in terms of mechanical skills; he has shown this through winning numerous solo 1v1 tournaments in beating top players such as 430, Mushi and Maybe, however he does lack game sense due to lack of experience and good guidance. He reminds me of Mushi 2-3 years back. CTY needs more time to mature. He has not achieved anything major and is currently taking a break from Dota 2. There are also rumours about him leaving Dota 2 for LoL. Only time will tell.

Bone 7:

Bone 7 first struck me with his impressive Clockwerk plays and his innovative item choices. He loves to go BOT first on Batrider. He started the trend with midas Darkseer and Armlet Clock. Bone 7 is a true genius of Dota. He is reinventing the offlane.


Another strong solo 1v1 player from China. He has not joined competitive Dota yet due to strong commitments to school. He is still a pub star at the moment, however through his pub plays, he has a fast reflex and a decent game sense. He is known to be one of Yaphets(PIS) apprentices.


A flashy support player for VG. He his known for his impressive Rubick plays, his positioning is one of his major strength and he always seems to be at the right place at the right times. Despite being a support player, he is also a strong laner as he has won solo 1v1 championships.


A pub star from Europe. His farming speed is amazing, often 1000-2000 more net worth than the opposing carry. His Shadow Fiend is one of the best I have ever seen. A player that has the capability to win a game 1v9. A player that deserves to be signed.

solo MMR rating of 5700+.

He also streams!


Dota 2 Matchmaking drafting

Dear Valve,

I am currently enjoying the ranked matchmaking system. People tend to take the game more seriously, and far fewer people are rage quitting or ruining the game on purpose by feeding couriers or themselves.

But one aspect of the ranked matchmaking is that people maybe trying a little too hard, not on the actual mechanical aspect of the game but the drafting stage. 99% of the games I have played, either solo mm or stacked with my friends, I had to gather patience from Zhou to wait for the opposition team to pick their lineup as they pause the game (waiting on average 2-3 minutes). Every game is like this. My team have all 5 heroes picked, then the enemy team starts counter picking every single hero we have. What is the point in that? surely that creates an unfair disadvantage to us? Hence in pro games, teams take turns to pick so one team does not completely outdraft the other team.

People are simply winning through draft rather than skill. This causes an unfair disadvantage to the team that picked all their heroes first. If you want fair drafting, play CM-mode……but then again, not all heroes are in CM-mode and it takes too long to get through the BP stage -_-

I would like to propose to valve that the time given for drafting stage for All-Pick mode should be reduced so that the unfair advantage should not be created through one team picking a lineup after the other team have shown their 5 heroes, or simply take turns in drafting. Pubs are about juking, outplaying, wodota plays. Its not about unfairly outdrafting your opponents just because you can pause the game in order for you to counter pick the other team’s hero……


Chinese fan’s opinion on ACE and chinese Dota2 (reposted)

Total Defeat at TI 3: Whose Fault Is It? A Discussion of ACE’s Counterproductive Policies

By: 28916724

On August 11, 2013, Chinese Dota experienced its most painful failure ever at The International 3. The five Chinese team have all been eliminated, with the highest placing 4th. Compared to the three top foreign teams, the Chinese teams through this tournament showed many problems: inflexible BP, lack of innovation, lack of players at the highest level, and flaws in team execution. Chinese teams were simply weaker; there is nothing more to say.
But why did Chinese teams, which just last year were at the top of the world, experience such a fiasco in so short a time? We all foresaw that Chinese teams were going to have issues in TI 3, but no one thought we were going to lose this badly. In 2013, there have been few new players, fewer new teams, and next to no tournaments. While Europeans were playing their big local tournaments, our own players were playing pubs and streaming, having had no tournaments for several months. The result was TI 3, where Chinese teams were like a bunch of domesticated zoo tigers facing wolves in the wild.
The culprit behind this crime is ACE. From its February 2012 inception, the goals of ACE were to manage contracts, improve the treatment of professional players, organize the ACE League tournaments, and grade eSports teams/clubs. Look at these benefits one by one. EHOME has already dissolved, so I won’t talk about that issue further. Organizing the ACE League was indeed beneficial, but where is the ACE Dota League today? I only see LoL competitions. The remaining three: “manage contract, improve treatment of professional athletes, and grade eSports teams/clubs” seems OK on the surface, but deep down they were only counterproductive.
“Manage contract, improve treatment of professional athletes, club team grading” These three developments in mature sports leagues (such as football and basketball) are beneficial, but in the current state of Chinese eSports they are not. Economic base should determine superstructure, and presently the Chinese gaming industry economic output is not enough to support ACE’s superstructure.
Trying to force this sort of superstructure on Chinese Dota might result in temporary gains, but in the long term it is counterproductive. For example, with a monthly salary of over 10,000 yuan, a villa-style training base, and a variety of other lucrative treatments, IG and other Chinese teams did well in TI 2. But in just over a year, problems began to appear: an increase in faulty players, a reduction in the amount of eSports clubs, less tournaments, and the end result where Chinese teams were only able to get a 4th place finish at TI 3.
Standardizing player contracts and enforcing them prevents malicious poaching, and is conducive to the stability of eSports clubs. But at the same time, it places great obstacles for new talent. In times before, clubs recruited new players to try out with them at the club’s headquarters. When these tryouts were successful, these players joined. When it did not, at the minimum these players received free room and board. Although this was hard going for the players, it kept the dream of playing pro Dota alive.
But today, for eSports clubs, both recruiting new players and kicking old players requires tremendous capital. Within an immature industry, the result is not the maintenance of stability and the protection of clubs’ rights, but becomes a shackle for team development and necessary player changes. In the turbulent environment of 2011, an Ehome that was poached to death was still able to get 2nd place at TI 1. Yet in the ultra stable environment of 2013, Chinese Dota was only able to get 4th at TI 3. This is no longer stability, it is stagnation.
Improving the treatment of players: to be honest treatment of players is now too high. I’m not saying it’s bad to improve player treatment, but too much improvement becomes abnormal development. Look at the treatment of players a few years ago and you will find a very steep curve. With this level of player treatment, we’re able to maintain already successful clubs. But at the same time, we make it so that new clubs cannot survive. Previously, five students with a few hundred yuan at a crappy PC cafe are able to form a team. But how are they going to do that today when the standards have risen several hundred fold?
Besides, you want to talk about how these well treated pros in China are behaving? Purposefully throwing games, playing mahjong all day, trying to be stylish and fashionable, etc. Without new talent to challenge their positions, do they still even remember the pro Dota dream?
Grading eSports clubs and teams: S-Class teams cannot participate in tournaments below 25,000 yuan. Sponsors don’t have the capital and are not able to sponsor >25,000 yuan tournaments, yet tournaments below 25,000 yuan have no S-Class participation and so generate no publicity. End result: the total amount of tournaments in 2013 was just 5, and on top of that two of them were won by foreign invites. Here’s a list of previous years’ tournaments available to Chinese teams:
2005, Chinese Dota just got started, still no tournaments
2006, 6 Tournaments, OG, U9, RN all sponsor tournaments
2007, 9 Tournaments, including an ACG victory, Chinese Dota takes over Asia
2008, 12 Tournaments, ACG and SMM victories, G-League begins
2009, 13 Tournaments, including a SMM victory, East West rivalry begins
2010, 25 Tournaments, EHOME10 takes over the world
2011, 31 Tournaments, the most turbulent period of Chinese Dota, yet huge amounts of star studded tournaments
2012, 22 Tournaments, IG TI 2 champion, again take over the world
2013 up to July, 5 Tournaments, are you fucking playing with me?
The amount of tournaments in 2013 wasn’t even as great as 2006. Although the average prize money rose a hundred times, a thousand times, the amount of tournaments players are able to participate in is pathetic. If it’s just about the money, then sure, this is great: ten games and you’re set for the year! Don’t play for half a year, and when you do play, earn enough for the rest of the year! But in this sort of environment, what road is there for new players? What road is there for new teams? What road is there for Chinese eSports?
Comparing TI 3 to TI 2, our line ups improved. Yet why did we get so much worse results? Because last year we were being artificially inflated. This year, it looks that our teams are stable, but in fact it’s because we’re unable to absorb the nutrients of the environment, and are thus not only unable to climb higher, but are slowly withering. By contrast, European Dota keeps on growing, and so it’s no wonder that they’re sweeping Seattle.
Now look at the ACE that artificially inflated us in 2012: on the problem of having no new talent, no new teams, and too few tournaments – not a word. Instead, they’re concentrating on LoL tournaments. When Royal Club was disbanded, its manager said: “There is no future in Chinese Dota 2.” This is not the case. Rather, what he needed to add was “There is no future in a Chinese Dota 2 controlled by an ACE controlled by a LoL boss.” In case ACE does not change its policies, then only destruction remains: be it ACE destroying Chinese Dota 2 / Chinese Dota 2 destroying ACE.
To conclude, I want to talk about the cornerstone of Chinese Dota. ACE is not the cornerstone of Chinese Dota. The cornerstone is the amateurs, the pubbers. The fundamental cause behind Europe’s victory over China in Dota is because European amateurs and pubbers were more advanced than Chinese amateurs and pubbers. China’s amateur scene is underdeveloped mainly because of this: 一码难求(Getting a Dota2 beta key is not something easy), Dota 1 players not willing to transfer over, PC cafes being monopolized by LoL, PC requirements for Dota 2 being too high, and Dota 2 server problems. Lastly, I hope everyone supports DOTA2, support Chinese teams and players, to battle again next year.

Ti3 thoughts

Ti3 has been over for a couple of weeks now, definitely suffering from withdraw symptoms as most Dota fans would. Valve simply makes the Internationals better and better. The excitement for Ti3 was huge, and the competition between the top teams have never been this close. [A] did amazing as most people expected, Navi managed to reach their third consecutive finals and the Chinese teams did average.

I tend not to be too wishy washy was my writing so I am just going to provide a list of things I PERSONALLY enjoyed the most:

Best team:

Alliance.  [A] was easily the best team throughout the tournament. They had an 100% record in qualifying the group stages and only dropped one game until the final. And that one game was against DK Burning’s famous Antimage. [A]’s strategy during the tournament was untouchable, their ability to split push, their initiative in avoiding fights, their team coordination, their game plan, their timing have all been spot on. They looked almost unstoppable until the final. The final proved very tough for [A], I guess most of the teams have sussed out their style of play, and found loop holes in countering their strong split push line-up.


My MVP goes to Mushi. he came second to Iceiceice in the solo championships and got Third with Orange, nothing to be looked down upon. Mushi played more heroes than any other player throughout the whole tournament. I think he played at least 19 different heroes during Ti3. He lead Orange to play the most number of games. Beat the all the toughest teams. I personally was rooting for them to reach the final, but one can never forget the moment Kyxy denied the Aegis and threw away their big chance against [A].

Most exciting game:

DK vs Orange. This game had all the big names, Burning, Mushi, X!!, Ohaiyo, you name it. The games kept you on your toes. It was so back and forth. There not one moment in the game where you felt one team was going to win the BO3. The teams were very equally matched. The games had aggression, patience and come backs. To be honest, all of the Orange E-sport games were a joy to watch. Their play style has so much passion involved. Their games were so good, I actually watched DK play Orange twice, the second time with Korean commentary lol.

Biggest Throw/most shocking moment:

Kyxy denying the Aegis, nuff said.

Best individual plays:

This one was particularly hard for me to decide. It was between S4’s Puck, Ferrari’s Shadow Fiend and Iceiceice’s Invoker. You have to check out the games to decided, I for sure can not put my finger on one. I thought all three played amazingly well. Too hard to decided

Worst team:

MUFC. Going home without a single win, shockingly bad

Most underperformed:

Mouz sport. They were doing extremely well in the western seen just before Ti3. They qualified first in the western qualifiers and they were on a winning streak in beating top teams such as [A] and Navi. I was rather surprised on how badly they performed during Ti3

Most exciting moment:

Dendi’s fountain hooks. Those hooks brought Navi back into the game. Without those Chen+Pudge hooks, Xboct would never have gotten the time and space to farm up the items required to carry the game. Fountain hooks are ridiculously imba. Hao’s Gyrocopter had Aegis. Hooked Gyro into fountain, dies twice immediately. First time the Aegis, second time his own life. Fountain hooks are godlike, can kill anyone in a matter of seconds, no matter the difference in experience or items…….too strong.

Personal view on iG’s slump

As we all know iG have been losing on a consistent basis, I can barely remember the last time they managed to beat a team. Their slump have been lasting for longer than a month now. Why are iG playing so bad?


I personally believe their initial slump began when players such as Chuan and YYF spent majority of their time streaming rather than practising or scrimming. Streaming somehow became contagious to all the iG members, soon everyone on the iG team was streaming pub level Dota. From the Dota 2 super league, we saw that their positioning and ability to coordinate as a team has been completely off. I also believe the lack of Dota2 competitions in China have effected all chinese teams greatly. The lack of competitions can be extremely demoralising for professional players as players often lack the motivation to practice.

After finishing watching iG’s recent performances. Their understanding of the current meta game is so out dated, also the team tries to mimic other teams strategies without fulling understanding them. Just from their ban pick stages I can tell that iG are going to lose even before the game starts. I can tell that individually each player is still very highly skilled as they often win their lanes, unfortunately Dota is not just about laning. As soon as the mid game hits iG, iG some how just goes on full retard mode; especially 430. During the mid game, they completely throw away the advantages they achieved during the laning phase. In the Mid game, they take fights when they should be farming, and farm when they should be fighting. Their timing on when to push, farm and gank seems to be totally random. Furthermore their must be something wrong with the team communication during in game plays, as sometimes the team seems very hesitant on their decision making.

If iG want to contest TI3 they’ll have to practice like no tomorrow. They definitely need a better understanding of the current Meta game. Try and invent some of their own strategies that suites their style of play rather than trying to copy other teams strats without fully understanding them…..-_-

Dota music

As a keen Dota 2 player I often watch professional players streams. One day I came across Comewithme’s (CWM) stream. I was not so much impressed by his plays (haha) but more intrigued by his music playlist while he was streaming. The music he streams may not be to everyone’s taste, but most of the songs I heard were really light-hearted and easy to relax too.

Hope you guys enjoy

Link to playlist (HERE)

Link to Stream (Here)